Blog
In 2012 when I began my time at the American Museum of Natural History, I created a new blog to talk about my adventures exploring issues related to digital media and museum-based learning. It featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH. Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large. Please check out some recent posts below or dive deep into the entire blog.
- Matching Minds Published and Exhibit Launchedby Barry on October 10, 2025 at 10:40 pm
So yeah – I made a new pop-exhibit. On October 2, after three years, my new book Matching Minds with Sondheim: The Puzzles and Games of the Broadway Legend was launched. For the past two months I’ve led ten workshops, … Continue reading →
- A 25-year career retrospective interview with me (by youth in India)by Barry on October 10, 2025 at 10:24 pm
This one came out of left field! A group calling itself SDG Warriors reached out to see if I would appear on their webinar series for an interview. I had no idea who they were but, sure, I was game. … Continue reading →
- Sondheim Week at the New York Public Library for The Performing Artsby Barry on September 16, 2025 at 11:50 am
Sondheim, Sold Out, and So Much Fun What a week! My book tour for Matching Minds with Sondheim kicked off at the New York Public Library for the Performing Arts, and I’m still buzzing. Not one, not two, but THREE … Continue reading →
- Matching Minds: Book in Handby Barry on September 11, 2025 at 10:56 am
After nearly three and a half years–of interviews, and research, and writing, and promoting–last night I got to hold my latest book in hand. Matching Minds with Sondheim has been a remarkable journey for me. And I am well aware … Continue reading →
- Prototyping the Future: A 10-Day Dive into AI, Games, and Learningby Barry on July 3, 2025 at 9:35 pm
I haven’t felt this way since I launched my first web site 30 years ago (May 27, 1995). Or maybe when I was 12 years old, coding my first digital game (Programmer’s Revenge, a pseudo-chat bot that allowed the player … Continue reading →

