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Matching Minds With Sondheim

Matching Mind With Sondheim is a journey into the rich but largely unknown playful passions of Stephen Sondheim, one of the most influential contributors to American musical theater.

From his teenage years sending puzzles to the New York Times and board games to Milton Bradley until his final years designing treasure hunts and visiting escape rooms, Sondheim spent a long life pursuing his fascination with puzzle invention and game design.

For the first time, Matching Minds will introduce readers to what Sondheim described as his “puzzler’s mind” – through his cryptic crosswords, murder mysteries, treasure hunts, parlor games, and more – to better understand the man, his work, and (if they accept the challenge) themselves.

The book draws from over eighty years of Sondheim’s activities, collecting his extremely rare and never-publicly-seen puzzles and game designs, scores of original interviews with the celebrity friends who played them, deep dives into Sondheim-related archives from around the country (such as over 100 hours of interviews at Yale University that only became available this year), and analysis from both puzzle designers and theater professionals from around the world.

Matching Minds will do more than describe Sondheim’s work – it will allow readers to match minds with the master by attempting to solve some of Sondheim’s best puzzles and provide the materials and instructions for bringing his games into their own homes.

It will be a must for all theater fans, a delight to puzzle and game lovers, and a fascination for general interest readers. After Matching Minds, Sondheim and his musical creations will never be thought of the same way again.

 

(check out the mention of the book by the New York Times from December 2022)

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Pat D’Amico is a social services marketing professional. He is also a Sondheim fan, a mensch, and an accidental owner of many a lot from the recent Doyle Sondheim Estate auction. With each online bid he thought he lost and it wasn’t until the next day, when he received a five figure invoice, that he realized in fact he had just purchased 5 lots of auction items including 2 antique games and 200 game/puzzle book. 

Since then he has gifted or donated about 15% of the books (full disclosure: I was a recipient of many of those, which are now included in my book). He said: “Giving some of this haul away has been the most fun and rewarding part of all of this!” Now, Pat has made a web site sharing all of the items that remain to get them into the hands of Sondheim fans like himself (and recoup some of the costs). A few are priced at their projected market rate while most are priced for those who told him they “never stood a chance” at the auction or “could never afford to bid”.

That means you’ll find both games for thousands of dollars but also many books for $100. 

Pat has made his web site available as of TODAY! But here’s the catch. This is not an auction. It is also not a web store. The last thing Pat wants is a collector to buy these up just to turn around and put them back on the market. Pat, instead, just wants to give Sondheim fans the same pleasure he has felt owning a piece of history. 

Look for the contact form in the main navigation. Look for the item you want, tell Pat what it would mean for you to own it, and let him know who sent you! Pat will then use a secret method (no AIs involved) to decide who will receive which items. 

Consider this the sequel to Doyle’s auction, this time titled: “Estate Sale 2: For the Rest of Us”. 

I am happy to help spread the word about Pat’s efforts because of his sincerity in getting game and puzzle items from Sondheim’s collection into the hands of fans who will truly appreciate having them. Look in my bio for the link. 

#puzzles #games #crypticcrossword #stephensondheim #sondheim
When puzzle designer Andrew Parr @lego_nerd_puzzles won Lot 320 ("Runs of periodicals including Games & Puzzles Magazine and related publications") he was as surprised as anyone to find it contained one of these rare gems. 

Andrew asked me to shared this here: "I’m selling Sondheim’s personal copy of his book. Interested buyers can contact me through Insta."

Again, contact Andrew, NOT ME. Good luck!

#Sondheim #StephenSondheim @nymag
Can I tell you how thrilled I was to learn that ARGnet Insider was touting Matching Minds?!!

ARGs - alternative reality games - started 
with the promotional project The Beast for Spielberg's film A.I. (2001) I was not only deeply involved with it, as a player, but ended up on CNN talking about it. I have loved ARGs and the broader genre of immersive entertainment ever since. So it felt like I'm moving in the right direction when I read today in their newsletter:

"Sondheim's Love of Puzzles, Documented: - Much thanks to Sandy Weisz for highlighting my newest obsession Matching Minds With Sondheim in his monthly puzzle newsletter, Signals. Barry Joseph acquired Sondheim's collection of puzzles and games, and has been publicly poring through the archives. This post about how a Games Magazine paper pop-up puzzle inspired a challenge in one of Sondheim's own puzzle hunts is a perfect example of why the account should be an "insta"-follow."

Thanks for the shout-out!

#Sondheim #stephenSondheim #CloudmakersFTW
Every end-of-year issue of Games magazine has lists the top games of the year. Pick up any issue within Sondheim’s collection and you will surely find this: checkmarks and circle around games that caught his eye. 

When Sondheim was interviewed in the fall of 1982, he told Games reporter, Dick Schaap that he solved one or two puzzles per issue. But here’s the thing: I have now flipped through every page within Sondheim’s collection from 1977 until that interview. And you know how many puzzles I found marked up by Sondheim?

Zero. 

Not one. What can we take from that? Sondheim often bragged that he solved complex word puzzles in his head. When I interviewed people who knew him, I often head a version of this (here told by his friend Perry Granoff):

“I once was doing a crossword puzzle on the plane. And he was sitting next to me. And he goes, ‘You're cheating.’ I said, ‘What do you mean I'm cheating?’ He said, ‘You're writing it down.’”

As a researcher, how could I find evidence that Sondheim actually did this on his own? Now, with his personal issues, we have our smoking gun.

But wait, you might ask: How can we know he even read these issues? Because - and now we get to this post’s photo - those issues are FULL of pencil marks from Sondheim, just not on the puzzles. Instead they are marking new games and books that caught his eye. It was only in LATER years that the magazine’s puzzles would receive his pencil as well. 

But wait, there’s more. Why did I choose THIS circled game to feature? The Fool’s Errand was a 1987 computer game by Cliff Johnson. It is a meta-puzzle game with storytelling, visual puzzles, and a cryptic treasure map. Sondheim discovered it in 1989 (a few months before Games featured it and Sondheim circled it), reached out to Johnson and, long story short, if you look at the credits to Johnson’s next game, 3 in Three, you will see Sondheim’s name appear, in thanks for his time spent playtesting it. 

Btw, the “M” at the end of the review means the game is played on a Macintosh, which is what Sondheim used after Apple gave him one as thanks for appearing in their 1984 Annual Report.) 

#TheFoolsErrand #3inThree #Sondheim #StephenSondheim
Thank you Sandy (@mysteryleague) for including us in your recent Signals newsletter and a big WELCOME to everyone in your community checking this out for the first time. I hope you enjoy your visit and return often.

#sondheim #stephensondheim #puzzles #community

© Copyright 2023 – Barry Joseph

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