Can teenagers co-design new digital experiences for museums? For six years at the American Museum of Natural History, we did just that. This week I was delighted to present how at the MuseumNext’s Digital Learning Summit. Named after an earlier title for my upcoming...
The second part of this research project, detailed in the previous post, explored the community context of games. The third and final part of the research, explored in this post, is about youth use games to shape their future. More specifically, it is about where and...
If you haven’t heard, I have a book coming out next year on digital design in museums (from the American Alliance of Museums with Rowman & Littlefield in August, 2022). Having recently completed my first draft, I am now looking for early readers over the next...
You know what they say: when it rains, it pours. I haven’t been to a conference in months – last August’s Play Make Learn Conference and, before that, MuseWeb in April. Next week, however, I am set to attend two! (All remote, of course). The first is the MuseumNext...
You know what they say: when it rains, it pours. I haven’t been to a conference in months – last August’s Play Make Learn Conference and, before that, MuseWeb in April. Next week, however, I am set to attend two! (All remote, of course). The first is the MuseumNext...
The first part of this research project, detailed in the previous post, explored what games youth are playing and how they use games to manage their feelings and shape their identity. In other words, games and the self. The second part of the research, explored in...
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