You know what they say: when it rains, it pours. I haven’t been to a conference in months – last August’s Play Make Learn Conference and, before that, MuseWeb in April. Next week, however, I am set to attend two! (All remote, of course). The first is the MuseumNext...
The first part of this research project, detailed in the previous post, explored what games youth are playing and how they use games to manage their feelings and shape their identity. In other words, games and the self. The second part of the research, explored in...
In this post we will look at how NYC teens use video games to manage their feelings and shape their identity. This is the second of four posts (the previous being Re-centering Around Agency). 5. GAMES THEY PLAY The 20 youth in the Gaming Advisory were asked to list...
Last May I announced I would be leading the informal learning category within the Madison, Wisconsin-based Play Make Learn Conference‘s 2021 James Paul Gee Learning Games Award. Below I am excited to announce which game won, and why. As a reminder, the GEE! Award,...
Last May I announced I would be leading the informal learning category within the Madison, Wisconsin-based Play Make Learn Conference‘s 2021 James Paul Gee Learning Games Award. Below I am excited to announce which game won, and why. As a reminder, the GEE! Award,...
1. TEENS, VIDEO GAMES, & AGENCY Earlier this year I was tasked with learning what roles video games play in the lives of NYC teenagers – specifically Black and brown high school students. I entered the project well aware of what everyone says I was supposed to be...
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