In my previous post I shared video and poems from my first presentation this week at MuseumNext’s conference on games and museums. This post is about how we closed out the event with Failing Forward: 10 favorite Museum game Fails and what we learned from them. Watch...
This week I had the honor of presenting not once but twice at a MuseumNext conference. A year ago I wrote here about how I used Clubhouse to make connections at a MuseumNext; then last fall I wrote here about teenagers co-designing new digital experiences for museums....
Each year I am excited when I receive my invitation to be a judge for the GEE! Learning Game Awards run by the Play Make Learn conference at the University of Wisconsin. The award recognizes the significant impact of the learning theories used by good games described...
Can I tell you something? I’m exhausted! It’s the start of day 4 (of 5) of the 20th anniversary of the Games For Change Festival. Since March of 2020 I have worked from my home office. All day, I Zoom with my colleagues and clients around the world – it’s social – but...
Twenty years ago, I was part of a wonderful collection of people who, together, created Games For Change. Tomorrow begins an incredible week in which what was once a half-day affair with a few dozen will now be spread over five days, beginning at the UN and ending...
What WAS the Unreleased Games Arcade? Well, in a word: epic! Forty game developers – indie, AAA, and collegiate – came to the City College of New York last March to shared their unreleased games with 64 high school students studying game design. That’s what the new...
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