Upcoming Talks, Workshops and Museweb (oh my!)

In the next two months, I have a number of public appearances. Some are in person and some are online. Some are to launch a new tour for my new book on digital design in museums and some are my chance to return to old stomping grounds. Please let me know if I can hope...

My “Thrill of Psychomachia” published

Psychomachia, or conflict of the soul, is the title of a Latin poem from the early fifth century, a sort of literary Super Smash Bros. of personified virtues and vices. I used the concept as a metaphor to explore the player experience of push your luck games like...

Shall We Play A Game? How to Teach the Basics of Generative AI

Shall we play a game? Okay, I’ll start. “Peanut butter and…”? What came to mind? Did you think “Jelly”? Well, that’s right! That’s the answer. But… I never told you the rules.  I guess you could tell you were supposed to fill in the blank, guessing not just A new word...

Shall We Play A Game? How to Teach the Basics of Generative AI

Shall we play a game? Okay, I’ll start. “Peanut butter and…”? What came to mind? Did you think “Jelly”? Well, that’s right! That’s the answer. But… I never told you the rules.  I guess you could tell you were supposed to fill in the blank, guessing not just A new word...

GEE! Award Winner: Exploring the Cosmic Puzzles of Star Stuff

Each year I am excited when I receive my invitation to be a judge for the GEE! Learning Game Awards run by the Play Make Learn conference at the University of Wisconsin. The award recognizes the significant impact of the learning theories used by good games described...
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