Twenty years ago, I was part of a wonderful collection of people who, together, created Games For Change. Tomorrow begins an incredible week in which what was once a half-day affair with a few dozen will now be spread over five days, beginning at the UN and ending...
What WAS the Unreleased Games Arcade? Well, in a word: epic! Forty game developers – indie, AAA, and collegiate – came to the City College of New York last March to shared their unreleased games with 64 high school students studying game design. That’s what the new...
In the next two months, I have a number of public appearances. Some are in person and some are online. Some are to launch a new tour for my new book on digital design in museums and some are my chance to return to old stomping grounds. Please let me know if I can hope...
Last July, I led a panel with Nicholas Fortugno (Co-Founder & CCO, Playmatics LLC) and Ashlyn Sparrow (Assistant Director, Weston Game Lab, The University of Chicago) to explore how our two cities – NYC and Chicago – were connecting public school teens with...
Psychomachia, or conflict of the soul, is the title of a Latin poem from the early fifth century, a sort of literary Super Smash Bros. of personified virtues and vices. I used the concept as a metaphor to explore the player experience of push your luck games like...
Shall we play a game? Okay, I’ll start. “Peanut butter and…”? What came to mind? Did you think “Jelly”? Well, that’s right! That’s the answer. But… I never told you the rules. I guess you could tell you were supposed to fill in the blank, guessing not just A new word...
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