Twenty Years of Games For Change

Twenty years ago, I was part of a wonderful collection of people who, together, created Games For Change. Tomorrow begins an incredible week in which what was once a half-day affair with a few dozen will now be spread over five days, beginning at the UN and ending...

Upcoming Talks, Workshops and Museweb (oh my!)

In the next two months, I have a number of public appearances. Some are in person and some are online. Some are to launch a new tour for my new book on digital design in museums and some are my chance to return to old stomping grounds. Please let me know if I can hope...

My “Thrill of Psychomachia” published

Psychomachia, or conflict of the soul, is the title of a Latin poem from the early fifth century, a sort of literary Super Smash Bros. of personified virtues and vices. I used the concept as a metaphor to explore the player experience of push your luck games like...

Shall We Play A Game? How to Teach the Basics of Generative AI

Shall we play a game? Okay, I’ll start. “Peanut butter and…”? What came to mind? Did you think “Jelly”? Well, that’s right! That’s the answer. But… I never told you the rules.  I guess you could tell you were supposed to fill in the blank, guessing not just A new word...
Skip to content